Uses of Class
cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map.BrushActor

Packages that use BrushActor
cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map This package contains classes that represent objects in an unreal map - meshes, lights, navigation points etc. 
 

Uses of BrushActor in cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map
 

Methods in cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map that return BrushActor
static BrushActor BrushActor.createCube(Vector3D center, float edgeLength, String textureName, ECSGOperation csgOperation)
           
static BrushActor BrushActor.createCube(Vector3D center, float edgeLength, String topTexture, String bottomTexture, String sidesTexture, ECSGOperation csgOperation)
           
static BrushActor BrushActor.createCuboid(Vector3D center, float xSize, float ySize, float zSize, String textureName, ECSGOperation csgOperation)
           
static BrushActor BrushActor.createCuboid(Vector3D center, float xSize, float ySize, float zSize, String topTexture, String bottomTexture, String sidesTexture, ECSGOperation csgOperation)
           
static BrushActor BrushActor.createFromTwoPolygons(Vector3D[] poly1, Vector3D[] poly2, String textureName, ECSGOperation csgOperation)
           
static BrushActor BrushActor.createFromTwoPolygons(Vector3D[] poly1, Vector3D[] poly2, String poly1Texture, String poly2Texture, String sideTexture, ECSGOperation csgOperation)
           
 



Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.