cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements
Class AbstractActor
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.AbstractActor
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
- Direct Known Subclasses:
- BrushActor, DefaultPhysicsVolume, LevelInfo, Light, PathNode
public class AbstractActor
- extends AbstractUnrealBean
A predecessor for all actor objects
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE2:Actor_%28UT2003%29
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
AbstractActor
public AbstractActor(String className)
AbstractActor
public AbstractActor(String className,
String name)
getLocation
public Vector3D getLocation()
setLocation
public void setLocation(Vector3D location)
getRotation
public Rotation3D getRotation()
setRotation
public void setRotation(Rotation3D rotation)
getTag
public String getTag()
setTag
public void setTag(String tag)
getBlockActors
public Boolean getBlockActors()
setBlockActors
public void setBlockActors(Boolean blockActors)
getBlockPlayers
public Boolean getBlockPlayers()
setBlockPlayers
public void setBlockPlayers(Boolean blockPlayers)
getCollideActors
public Boolean getCollideActors()
setCollideActors
public void setCollideActors(Boolean collideActors)
getCollideWorld
public Boolean getCollideWorld()
setCollideWorld
public void setCollideWorld(Boolean collideWorld)
getPathColliding
public Boolean getPathColliding()
setPathColliding
public void setPathColliding(Boolean pathColliding)
getSurfaceType
public ESurfaceType getSurfaceType()
setSurfaceType
public void setSurfaceType(ESurfaceType surfaceType)
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.