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See:
Description
| Class Summary | |
|---|---|
| AbstractPrimitiveComponent | Components of other objects. |
| ArrowComponent | |
| CollisionCylinderComponent | |
| DoorMarker | A marker for doors does not seem to work well with UDK. |
| DrawLightRadiusComponent | |
| DrawSphereComponent | |
| Level | A level element in T3D - wraps actors. |
| MapElement | A top level element for a map. |
| MapPackage | An element that wraps toplevelpackage in T3d |
| NavigationPoint | A predecessor for all navigation point-based actors |
| PathNode | |
| PathRenderingComponent | |
| PlayerStart | |
| PointLight | |
| PointLightComponent | |
| PrefabInstance | An instance of a Prefab. |
| PrefabSpriteComponent | |
| SpriteComponent | A sprite component of an object. |
| StaticMeshActor | A simple static mesh. |
| StaticMeshComponent | Tho "body" of a static mesh. |
| Surface | This class probably could hold a landscape surface. |
| TopLevelPackage | An object that must be present in a T3D for a level. |
| Trigger | A trigger object. |
| WorldInfo | Currently does not work well with importing into UDK editor Beta 2011-05. |
This package contains classes that represent objects in an unreal map - meshes, lights, navigation points etc.
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