Uses of Class
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.CollisionCylinderComponent

Packages that use CollisionCylinderComponent
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map This package contains classes that represent objects in an unreal map - meshes, lights, navigation points etc. 
 

Uses of CollisionCylinderComponent in cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
 

Methods in cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map that return CollisionCylinderComponent
 CollisionCylinderComponent Trigger.getCylinderComponent()
           
 CollisionCylinderComponent NavigationPoint.getCylinderComponent()
           
 

Methods in cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map with parameters of type CollisionCylinderComponent
 void NavigationPoint.setCylinderComponent(CollisionCylinderComponent cylinderComponent)
           
 

Constructors in cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map with parameters of type CollisionCylinderComponent
NavigationPoint(String className, Vector3D location, CollisionCylinderComponent cylinderComponent)
           
Trigger(Vector3D location, CollisionCylinderComponent cylinderComponent)
           
 



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