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| Packages that use AbstractPrimitiveComponent | |
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| cz.cuni.amis.pogamut.udk.t3dgenerator.elements | |
| cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map | This package contains classes that represent objects in an unreal map - meshes, lights, navigation points etc. |
| Uses of AbstractPrimitiveComponent in cz.cuni.amis.pogamut.udk.t3dgenerator.elements |
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| Methods in cz.cuni.amis.pogamut.udk.t3dgenerator.elements that return AbstractPrimitiveComponent | |
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AbstractPrimitiveComponent |
AbstractActor.getCollisionComponent()
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| Methods in cz.cuni.amis.pogamut.udk.t3dgenerator.elements with parameters of type AbstractPrimitiveComponent | |
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void |
AbstractActor.setCollisionComponent(AbstractPrimitiveComponent collisionComponent)
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| Uses of AbstractPrimitiveComponent in cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map |
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| Subclasses of AbstractPrimitiveComponent in cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map | |
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class |
ArrowComponent
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class |
CollisionCylinderComponent
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class |
DrawLightRadiusComponent
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class |
DrawSphereComponent
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class |
PathRenderingComponent
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class |
PointLightComponent
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class |
PrefabSpriteComponent
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class |
SpriteComponent
A sprite component of an object. |
class |
StaticMeshComponent
Tho "body" of a static mesh. |
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