Uses of Class
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent

Packages that use AbstractPrimitiveComponent
cz.cuni.amis.pogamut.udk.t3dgenerator.elements   
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map This package contains classes that represent objects in an unreal map - meshes, lights, navigation points etc. 
 

Uses of AbstractPrimitiveComponent in cz.cuni.amis.pogamut.udk.t3dgenerator.elements
 

Methods in cz.cuni.amis.pogamut.udk.t3dgenerator.elements that return AbstractPrimitiveComponent
 AbstractPrimitiveComponent AbstractActor.getCollisionComponent()
           
 

Methods in cz.cuni.amis.pogamut.udk.t3dgenerator.elements with parameters of type AbstractPrimitiveComponent
 void AbstractActor.setCollisionComponent(AbstractPrimitiveComponent collisionComponent)
           
 

Uses of AbstractPrimitiveComponent in cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
 

Subclasses of AbstractPrimitiveComponent in cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
 class ArrowComponent
           
 class CollisionCylinderComponent
           
 class DrawLightRadiusComponent
           
 class DrawSphereComponent
           
 class PathRenderingComponent
           
 class PointLightComponent
           
 class PrefabSpriteComponent
           
 class SpriteComponent
          A sprite component of an object.
 class StaticMeshComponent
          Tho "body" of a static mesh.
 



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