cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class PointLightComponent
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractObject
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.PointLightComponent
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class PointLightComponent
- extends AbstractPrimitiveComponent
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:PointLightComponent_(UDK)
| Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent |
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitive |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CLASSNAME
public static final String CLASSNAME
- See Also:
- Constant Field Values
PointLightComponent
public PointLightComponent(String componentName,
float radius)
PointLightComponent
public PointLightComponent(String componentName,
String archetypeName,
float radius)
getFalloffExponent
public Float getFalloffExponent()
getLightmassSettings
public LightmassPointLightSettings getLightmassSettings()
getMinShadowFalloffRadius
public Float getMinShadowFalloffRadius()
getRadius
public Float getRadius()
getShadowFalloffExponent
public Float getShadowFalloffExponent()
getShadowRadiusMultiplier
public Float getShadowRadiusMultiplier()
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.