cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class PointLight
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractActor
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.PointLight
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class PointLight
- extends AbstractActor
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:DrawLightRadiusComponent_%28UDK%29
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CLASSNAME
public static final String CLASSNAME
- See Also:
- Constant Field Values
PointLight
public PointLight(Vector3D location)
PointLight
public PointLight(Vector3D location,
float sourceRadius,
float lightRadius)
getLightComponent
public PointLightComponent getLightComponent()
setLightComponent
public void setLightComponent(PointLightComponent lightComponent)
getSpriteComponent
public SpriteComponent getSpriteComponent()
setSpriteComponent
public void setSpriteComponent(SpriteComponent spriteComponent)
getDrawLightRadiusComponent
public DrawLightRadiusComponent getDrawLightRadiusComponent()
setDrawLightRadiusComponent
public void setDrawLightRadiusComponent(DrawLightRadiusComponent drawLightRadiusComponent)
getDrawLightSourceRadiusComponent
public DrawLightRadiusComponent getDrawLightSourceRadiusComponent()
setDrawLightSourceRadiusComponent
public void setDrawLightSourceRadiusComponent(DrawLightRadiusComponent drawLightSourceRadiusComponent)
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.