An arbitrary number of sphere and capsule collision objects can be added to a tree. The transforms of these objects can be accessed via the SpeedTreeRT API and fed to a collision detection system.
A cylinder capped with hemispheres. The length of the cylinder is equal to the Height value while the radius of each hemisphere is equal to the Radius value.
A sphere object. The size of the sphere is determined by the Radius value.
The radius of a sphere collision object or the hemispherical caps of a capsule collision object.
The length of the cylindrical portion of a capsule collision object.
The length of the cylindrical portion of a capsule collision object.
A custom string can be included with each collision object.
The position of the collision object along each axis.
The X,Y, and Z components of the Rotation: Angle.
The amount of rotation around the rotation angle.